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|| '''Edits''' || '''Cross'''|| '''Base'''|| '''Long'''||
|| '''control points'''|| 1. fix here (better norm.mgz will improve base)|| 2. fix, if still necessary || 3. get transferred from cross, fix if still necessary (unlikely)||
|| '''talairach.xfm'''|| 1. fix here|| 2. fix here|| ''Cannot be edited in long, is the same as base''||
|| '''brainmask.mgz'''|| 1. fix (will improve base, which is the union of all masks)|| 2. fix if still necessary|| 3. gets transferred from base, fix if necessary||
|| '''wm.mgz'''|| (maybe here)|| 1. fix here, should fix longs|| Fix in cross or here, if still necessary||
|| '''aseg.mgz'''|| Usually not necessary|| fix here: if surfaces need to be changed due to incorrect labeling|| Here: if you want to correct volume of structures||
|| '''brain.finalsurfs.mgz'''|| 1. fix here|| 2. fix here (to fix surfaces in long)|| 3. edits get transferred from cross and uses surfaces from base. Fix if still necessary.||
|| '''fill/cut seed points'''|| Usually not necessary|| 1. fix here|| untested||
|| '''watershed seed points'''|| 1. only here|| ''Not possible in base (brainmask is union)''|| ''Not possible in long''||
|| '''cw256'''|| 1. only here|| ''Inherited''|| ''Inherited'' ||
||<rowstyle="background-color: #E0E0FF;"> '''Edits''' || '''Cross'''|| '''Base'''|| '''Long'''||
||<style="background-color: #FFFFE0;"> '''control points'''|| 1. fix here (better norm.mgz will improve base)|| 2. fix, if still necessary || 3. get transferred from cross, fix if still necessary (unlikely)||
||<style="background-color: #FFFFE0;"> '''talairach.xfm'''|| 1. fix here|| 2. fix here|| ''Cannot be edited in long, is the same as base''||
||<style="background-color: #FFFFE0;"> '''brainmask.mgz'''|| 1. fix (will improve base, which is the union of all masks)|| 2. fix if still necessary|| 3. gets transferred from base, fix if necessary||
||<style="background-color: #FFFFE0;">'''wm.mgz'''|| (maybe here)|| 1. fix here, should fix longs|| Fix in cross or here, if still necessary||
||<style="background-color: #FFFFE0;"> '''aseg.mgz'''|| Usually not necessary|| fix here: if surfaces need to be changed due to incorrect labeling|| Here: if you want to correct volume of structures||
||<style="background-color: #FFFFE0;"> '''brain.finalsurfs.mgz'''|| 1. fix here|| 2. fix here (to fix surfaces in long)|| 3. edits get transferred from cross and uses surfaces from base. Fix if still necessary.||
||<style="background-color: #FFFFE0;">'''fill/cut seed points'''|| Usually not necessary|| 1. fix here|| untested||
||<style="background-color: #FFFFE0;">'''watershed seed points'''|| 1. only here|| ''Not possible in base (brainmask is union)''|| ''Not possible in long''||
||<style="background-color: #FFFFE0;">'''cw256'''||<style="background-color: #E0FFE0;"> 1. only here||<style="background-color: #FFE0E0;"> ''Inherited''||<style="background-color: #FFE0E0;"> ''Inherited'' ||

1. Longitudinal Edits

This page describes how edits are done in the longitudinal FreeSurfer 5.1 stream (-base and -long)

Please read the description of edits first: Edits.

Also make sure you understand the Longitudinal Stream: LongitudinalProcessing.

You can also take a look at the Longitudinal Tutorial that also describes edits.

Generally, check and edit stuff as early in the stream as possible. That means first edit the cross sectional runs, rerun from that point to complete the cross sectional run, recreate the base (from scratch, i.e. remove or rename that directory). Check and edit the base, reprocess the base from that point, finally recreate the longitudinal from scratch (removing or renaming the directory if it existed) with the new base. Optimally there should be no editing necessary in the long runs, but it is recommended to check them. For exceptions and special treatment in specific cases see the detailed description below. Note, if you rerun a base or longitudinal from the start, make sure you delete or rename any existing directories to assert that edits are correctly copied over.

Since the surfaces in the long are initialized with surfaces from the base, it is important to edit and fix surfaces in the base! Instead of doing everything the nice and clean way (editing as early as possible), you probably get away with just editing the base in most cases.

When you re-run a base (template) or long run, even partially, you still need to pass -base or -long flags with the required arguments in addition to the desired parameters (e.g. -autorecon2 -autorecon3). Also after editing the base you should rerun the base with -autorecon2 AND -autorecon3 before running the longitudinals.

Also note, you cannot rename any of the time points (cross or long) and rerun during this process. Renaming is only possible if you are recreating the base AND all longitudinal runs from scratch. Instead of renaming, when editing you might want to first create a backup copy of the existing directory for comparison and to have the option to go back to the earlier results later.


1.1. Cheat Sheet

1 Surfaces in Long are initialized from surfaces in Base (need to be accurate in base) 1 Edits get usually automatically transferred from Cross to Long (within the time point) 1 It should rarely be necessary to edit the Long 1 control points: -uselongbasectrlvol copies control points from base to long (if only little longitudinal change is expected) 1 brainmaks.mgz: shortcut might be to edit only the base

Edits

Cross

Base

Long

control points

1. fix here (better norm.mgz will improve base)

2. fix, if still necessary

3. get transferred from cross, fix if still necessary (unlikely)

talairach.xfm

1. fix here

2. fix here

Cannot be edited in long, is the same as base

brainmask.mgz

1. fix (will improve base, which is the union of all masks)

2. fix if still necessary

3. gets transferred from base, fix if necessary

wm.mgz

(maybe here)

1. fix here, should fix longs

Fix in cross or here, if still necessary

aseg.mgz

Usually not necessary

fix here: if surfaces need to be changed due to incorrect labeling

Here: if you want to correct volume of structures

brain.finalsurfs.mgz

1. fix here

2. fix here (to fix surfaces in long)

3. edits get transferred from cross and uses surfaces from base. Fix if still necessary.

fill/cut seed points

Usually not necessary

1. fix here

untested

watershed seed points

1. only here

Not possible in base (brainmask is union)

Not possible in long

cw256

1. only here

Inherited

Inherited


1.2. control points

Control points edits can be done to the cross, the base and the long runs.

Recommendation: Edit in cross and base.

First CP edits should be done in the cross if necessary. They will influence the norm.mgz and therefore the base, so base and later the long runs need to be rerun (from scratch). If edits have been done to the cross, they are mapped and used in the long runs by default, so also editing the longitudinals should not be necessary! However it might be necessary to also edit the base if the same problem still exists there. It should be asserted that the surfaces in the base are correct, because they are used to initialize surfaces in the longitudinal runs.

Special cases with little longitudinal change: Optionally, CP edits can transferred from the base (instead of the cross runs) into specific longitudinal runs by specifying the -uselongbasectrlvol in the -long run. This can be helpful if longitudinal structural differences are expected to be very small (e.g. test-retest data). Then the CPs from the base are meaningful in all affected time points and can be copied, instead of editing each TP individually. To check if an edit in the base is meaningful in several time points, you can open all these images on top of each other (e.g. using freeview), as they are in the same voxel space (since FS 5.1).

In both cases (mapping CP from the cross, or transferring them from the base), it is recommended to check if all CPs are accurately placed in the long. They might move into a neighboring voxel when mapped from the cross, due to the resampling of the mapping, or they might not be meaningful due to longitudinal change when taken from the base.


1.3. talairach.xfm

Recommendation: Edit in cross and base.

A broken talairach.xfm can badly influence many downstream results. Therefore it is important to edit these problems if they occur, as early as in the cross sectionals.

The talairach.xfm is common for all longitudinal runs. It is taken from the base and therefore also needs to be checked and edited there.


1.4. brainmask.mgz

The brainmask.mgz can be edited in the cross, base and long.

Recommendation: Edit the cross and base.

The brainmask in the base is a union (logical OR) of the brainmasks from the cross. Therefore, if the base is started after the cross have been edited and re-run, it will contain edits from the cross (delete the base if it already existed). The longitudinals all use the brainmask from the base, therefore the brainmask should be edited first in the cross, then in the base if it is still not correct there.

Possible Shortcut: It might be enough to only edit the base, the brainmask will be copied to the longitudinal runs and should fix things there.

In rare occasions it might be problematic to use a single brainmask (from the base) for all time points due to significant longitudinal change in the images. In that case the individual brainmask in the long runs can be edited.

Note that if the brainmask.mgz is available in the <tp>.long.<template>/mri directory it is assumed that it contains manual edits and will be kept untouched (i.e. edits from base will not be transferred). Therefore, you should either rerun the longitudinals from scratch or delete the brainmask.mgz to make sure your edits are correctly transferred.


1.5. wm.mgz

WM edits can be done in cross, base and long.

Recommendation: Edit in base.

The wm.mgz (and consequently the filled.mgz) are used to create the surfaces. Since the final surfaces of interests will be created in the long, and since those are initialized form sufaces in the base, it is essential to edit the base and fix any surface problems there. Otherwise a longitudinal run might not recover from the incorrect initial surface placement even if it contains WM edits.

It is possible to edit WM in the cross sectionals to fix surfaces there, but these surfaces are currently not used later in the process. If cross is edited, WM edits will be automatically transferred to the longitudinals. Note that, if the wm.mgz in the long already contains edits (either manually or due to earlier transfer) it will not be updated (merging is not possible). WM edits only have a very limited influence on the surfaces in the longitudinal runs, therefore it should be sufficient to edit only the base.


1.6. aseg.mgz

ASEG edits can be done in cross, base and long.

Recommendation: Edit in long only if you want to correct the volume of important structures. Edit in base if surfaces need to be changed due to incorrect labeling of aseg. Not necessary to edit in cross.

The segmentation in the long runs is initialized with a fused aseg (a weighted average of the cross sectional asegs). Thus any edits done to the cross sectionals are incorporated indirectly into the long stream. But since the fused aseg is used only for the initialization, it can happen that manual edits from the cross get removed again. Therefore, to correct the volume, just edit the long.


1.7. brain.finalsurfs.mgz

brain.finalsurfs.mgz edits can be done in cross, base and long.

Recommendation: Edit in cross and base.

Cross should be edited in the timepoints with errors. These edits will be automatically transferred to the long runs, unless edits were also done there. The surfaces in long are initialized by the surfaces in base. So edits in the base are necessary to make sure they are accurate there.


1.8. fill and cut seed points

Seed points for cut/fill can be specified in cross, base and long.

Recommendation: Edit in base.

The surfaces in long are initialized from the surfaces in base. Edit the base to make sure surfaces are accurate in the base. So far seed points are not transferred.


1.9. watershed seed point

Seed points for watershed can be specified in cross only.

In base and long the brainmasks are created from the cross sectional masks (union = logical OR).


1.10. cw256

cw256 is specified only in cross.

Both base and long will indirectly inherit this setting as they create their orig in the unbiased template space, cronstructed by registering the norm.mgz from the cross (which are FOV corrected).


1.11. expert options

Expert options are currently not supported in base or long. Feel free to try if it works (and let us know).


1.12. Rerunning Edits Commands

Depending on at which part of the stream you make your edits, here are the commands you will need to run afterward.

  • If edits were made on the cross, run (for all timepoints where edits were made):

recon-all -s tpN -autorecon2-wm -autorecon3

Then rerun the base:

recon-all -base baseID -tp tpN1 -tp tpN2 ... -all

Then recreate the longs (for all timepoints):

recon-all -long tpN baseID -all


  • If edits were made on the base, run:

recon-all -base baseID -autorecon2-wm -autorecon3 

Then recreate the longs (for all tpNs):

recon-all -long tpN baseID -all


  • If edits were made on the long only, run (for all the longs that were edited):

recon-all -long tpN1 baseID -autorecon2-wm -autorecon3


MartinReuter

LongitudinalEdits (last edited 2018-02-13 12:03:05 by LeahMorgan)