/* * tkWinKey.c -- * * This file contains X emulation routines for keyboard related * functions. * * Copyright (c) 1995 Sun Microsystems, Inc. * * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * * RCS: @(#) $Id: tkWinKey.c,v 1.1.1.1 2007/07/10 15:05:18 duncan Exp $ */ #include "tkWinInt.h" /* * The keymap table holds mappings of Windows keycodes to X keysyms. * If Windows ever comes along and changes the value of their keycodes, * this will break all kinds of things. However, this table lookup is much * faster than the alternative, in which we walked a list of keycodes looking * for a match. Since this lookup is performed for every Windows keypress * event, it seems like a worthwhile improvement to use the table. */ #define MAX_KEYCODE 145 /* VK_SCROLL is the last entry in our table below */ static KeySym keymap[] = { NoSymbol, NoSymbol, NoSymbol, XK_Cancel, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_BackSpace, XK_Tab, NoSymbol, NoSymbol, XK_Clear, XK_Return, NoSymbol, NoSymbol, XK_Shift_L, XK_Control_L, XK_Alt_L, XK_Pause, XK_Caps_Lock, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Escape, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_space, XK_Prior, XK_Next, XK_End, XK_Home, XK_Left, XK_Up, XK_Right, XK_Down, XK_Select, XK_Print, XK_Execute, NoSymbol, XK_Insert, XK_Delete, XK_Help, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Win_L, XK_Win_R, XK_App, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_F1, XK_F2, XK_F3, XK_F4, XK_F5, XK_F6, XK_F7, XK_F8, XK_F9, XK_F10, XK_F11, XK_F12, XK_F13, XK_F14, XK_F15, XK_F16, XK_F17, XK_F18, XK_F19, XK_F20, XK_F21, XK_F22, XK_F23, XK_F24, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, NoSymbol, XK_Num_Lock, XK_Scroll_Lock }; /* * Prototypes for local procedures defined in this file: */ static KeySym KeycodeToKeysym _ANSI_ARGS_((unsigned int keycode, int state, int noascii)); /* *---------------------------------------------------------------------- * * TkpGetString -- * * Retrieve the UTF string equivalent for the given keyboard event. * * Results: * Returns the UTF string. * * Side effects: * None. * *---------------------------------------------------------------------- */ char * TkpGetString(winPtr, eventPtr, dsPtr) TkWindow *winPtr; /* Window where event occurred: needed to * get input context. */ XEvent *eventPtr; /* X keyboard event. */ Tcl_DString *dsPtr; /* Uninitialized or empty string to hold * result. */ { KeySym keysym; XKeyEvent* keyEv = &eventPtr->xkey; Tcl_DStringInit(dsPtr); if (eventPtr->xkey.send_event == -1) { if (eventPtr->xkey.nbytes > 0) { Tcl_ExternalToUtfDString(TkWinGetKeyInputEncoding(), eventPtr->xkey.trans_chars, eventPtr->xkey.nbytes, dsPtr); } } else if (eventPtr->xkey.send_event == -2) { /* * Special case for win2000 multi-lingal IME input. * xkey.trans_chars[] already contains a UNICODE char. */ int unichar; char buf[TCL_UTF_MAX]; int len; unichar = (eventPtr->xkey.trans_chars[1] & 0xff); unichar <<= 8; unichar |= (eventPtr->xkey.trans_chars[0] & 0xff); len = Tcl_UniCharToUtf((Tcl_UniChar) unichar, buf); Tcl_DStringAppend(dsPtr, buf, len); } else if (eventPtr->xkey.send_event == -3) { /* * Special case for WM_UNICHAR. * xkey.trans_chars[] already contains a UTF-8 char. */ Tcl_DStringAppend(dsPtr, eventPtr->xkey.trans_chars, eventPtr->xkey.nbytes); } else { /* * This is an event generated from generic code. It has no * nchars or trans_chars members. */ keysym = KeycodeToKeysym(eventPtr->xkey.keycode, eventPtr->xkey.state, 0); if (((keysym != NoSymbol) && (keysym > 0) && (keysym < 256)) || (keysym == XK_Return) || (keysym == XK_Tab)) { char buf[TCL_UTF_MAX]; int len = Tcl_UniCharToUtf((Tcl_UniChar) (keysym & 255), buf); Tcl_DStringAppend(dsPtr, buf, len); } } return Tcl_DStringValue(dsPtr); } /* *---------------------------------------------------------------------- * * XKeycodeToKeysym -- * * Translate from a system-dependent keycode to a * system-independent keysym. * * Results: * Returns the translated keysym, or NoSymbol on failure. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeySym XKeycodeToKeysym(display, keycode, index) Display* display; unsigned int keycode; int index; { int state = 0; if (index & 0x01) { state |= ShiftMask; } return KeycodeToKeysym(keycode, state, 0); } /* *---------------------------------------------------------------------- * * KeycodeToKeysym -- * * Translate from a system-dependent keycode to a * system-independent keysym. * * Results: * Returns the translated keysym, or NoSymbol on failure. * * Side effects: * It may affect the internal state of the keyboard, such as * remembered dead key or lock indicator lamps. * *---------------------------------------------------------------------- */ static KeySym KeycodeToKeysym(keycode, state, noascii) unsigned int keycode; int state; int noascii; { BYTE keys[256]; int result, deadkey, shift; char buf[4]; unsigned int scancode = MapVirtualKey(keycode, 0); /* * Do not run keycodes of lock keys through ToAscii(). * One of ToAscii()'s side effects is to handle the lights * on the keyboard, and we don't want to mess that up. */ if (noascii || keycode == VK_CAPITAL || keycode == VK_SCROLL || keycode == VK_NUMLOCK) goto skipToAscii; /* * Use MapVirtualKey() to detect some dead keys. */ if (MapVirtualKey(keycode, 2) > 0x7fffUL) return XK_Multi_key; /* * Set up a keyboard with correct modifiers */ memset(keys, 0, 256); if (state & ShiftMask) keys[VK_SHIFT] = 0x80; if (state & ControlMask) keys[VK_CONTROL] = 0x80; if (state & Mod2Mask) keys[VK_MENU] = 0x80; /* * Make sure all lock button info is correct so we don't mess up the * lights */ if (state & LockMask) keys[VK_CAPITAL] = 1; if (state & Mod3Mask) keys[VK_SCROLL] = 1; if (state & Mod1Mask) keys[VK_NUMLOCK] = 1; result = ToAscii(keycode, scancode, keys, (LPWORD) buf, 0); if (result < 0) { /* * Win95/98: * This was a dead char, which is now remembered by the keyboard. * Call ToAscii() again to forget it. * WinNT: * This was a dead char, overwriting any previously remembered * key. Calling ToAscii() again does not affect anything. */ ToAscii(keycode, scancode, keys, (LPWORD) buf, 0); return XK_Multi_key; } if (result == 2) { /* * This was a dead char, and there were one previously remembered * by the keyboard. * Call ToAscii() again with proper parameters to restore it. */ /* * Get information about the old char */ deadkey = VkKeyScan(buf[0]); shift = deadkey >> 8; deadkey &= 255; scancode = MapVirtualKey(deadkey, 0); /* * Set up a keyboard with proper modifier keys */ memset(keys, 0, 256); if (shift & 1) keys[VK_SHIFT] = 0x80; if (shift & 2) keys[VK_CONTROL] = 0x80; if (shift & 4) keys[VK_MENU] = 0x80; ToAscii(deadkey, scancode, keys, (LPWORD) buf, 0); return XK_Multi_key; } /* * Keycode mapped to a valid Latin-1 character. Since the keysyms * for alphanumeric characters map onto Latin-1, we just return it. * * We treat 0x7F as a special case mostly for backwards compatibility. * In versions of Tk<=8.2, Control-Backspace returned "XK_BackSpace" * as the X Keysym. This was due to the fact that we did not * initialize the keys array properly when we passed it to ToAscii, above. * We had previously not been setting the state bit for the Control key. * When we fixed that, we found that Control-Backspace on Windows is * interpreted as ASCII-127 (0x7F), which corresponds to the Delete key. * * Upon discovering this, we realized we had two choices: return XK_Delete * or return XK_BackSpace. If we returned XK_Delete, that could be * considered "more correct" (although the correctness would be dependant * on whether you believe that ToAscii is doing the right thing in that * case); however, this would break backwards compatibility, and worse, * it would limit application programmers -- they would effectively be * unable to bind to on Windows. We therefore chose * instead to return XK_BackSpace (handled here by letting the code * "fall-through" to the return statement below, which works because the * keycode for this event is VK_BACKSPACE, and the keymap table maps that * keycode to XK_BackSpace). */ if (result == 1 && UCHAR(buf[0]) >= 0x20 && UCHAR(buf[0]) != 0x7F) { return (KeySym) UCHAR(buf[0]); } /* * Keycode is a non-alphanumeric key, so we have to do the lookup. */ skipToAscii: if (keycode < 0 || keycode > MAX_KEYCODE) { return NoSymbol; } switch (keycode) { /* * Windows only gives us an undifferentiated VK_CONTROL * code (for example) when either Control key is pressed. * To distinguish between left and right, we have to query the * state of one of the two to determine which was actually * pressed. So if the keycode indicates Control, Shift, or Menu * (the key that everybody else calls Alt), do this extra test. * If the right-side key was pressed, return the appropriate * keycode. Otherwise, we fall through and rely on the * keymap table to hold the correct keysym value. */ case VK_CONTROL: { if (GetKeyState(VK_RCONTROL) & 0x80) { return XK_Control_R; } break; } case VK_SHIFT: { if (GetKeyState(VK_RSHIFT) & 0x80) { return XK_Shift_R; } break; } case VK_MENU: { if (GetKeyState(VK_RMENU) & 0x80) { return XK_Alt_R; } break; } } return keymap[keycode]; } /* *---------------------------------------------------------------------- * * TkpGetKeySym -- * * Given an X KeyPress or KeyRelease event, map the * keycode in the event into a KeySym. * * Results: * The return value is the KeySym corresponding to * eventPtr, or NoSymbol if no matching Keysym could be * found. * * Side effects: * In the first call for a given display, keycode-to- * KeySym maps get loaded. * *---------------------------------------------------------------------- */ KeySym TkpGetKeySym(dispPtr, eventPtr) TkDisplay *dispPtr; /* Display in which to map keycode. */ XEvent *eventPtr; /* Description of X event. */ { KeySym sym; int state = eventPtr->xkey.state; /* * Refresh the mapping information if it's stale */ if (dispPtr->bindInfoStale) { TkpInitKeymapInfo(dispPtr); } sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); /* * Special handling: if this is a ctrl-alt or shifted key, and there * is no keysym defined, try without the modifiers. */ if ((sym == NoSymbol) && ((state & ControlMask) || (state & Mod2Mask))) { state &= ~(ControlMask | Mod2Mask); sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); } if ((sym == NoSymbol) && (state & ShiftMask)) { state &= ~ShiftMask; sym = KeycodeToKeysym(eventPtr->xkey.keycode, state, 0); } return sym; } /* *-------------------------------------------------------------- * * TkpInitKeymapInfo -- * * This procedure is invoked to scan keymap information * to recompute stuff that's important for binding, such * as the modifier key (if any) that corresponds to "mode * switch". * * Results: * None. * * Side effects: * Keymap-related information in dispPtr is updated. * *-------------------------------------------------------------- */ void TkpInitKeymapInfo(dispPtr) TkDisplay *dispPtr; /* Display for which to recompute keymap * information. */ { XModifierKeymap *modMapPtr; KeyCode *codePtr; KeySym keysym; int count, i, j, max, arraySize; #define KEYCODE_ARRAY_SIZE 20 dispPtr->bindInfoStale = 0; modMapPtr = XGetModifierMapping(dispPtr->display); /* * Check the keycodes associated with the Lock modifier. If * any of them is associated with the XK_Shift_Lock modifier, * then Lock has to be interpreted as Shift Lock, not Caps Lock. */ dispPtr->lockUsage = LU_IGNORE; codePtr = modMapPtr->modifiermap + modMapPtr->max_keypermod*LockMapIndex; for (count = modMapPtr->max_keypermod; count > 0; count--, codePtr++) { if (*codePtr == 0) { continue; } keysym = KeycodeToKeysym(*codePtr, 0, 1); if (keysym == XK_Shift_Lock) { dispPtr->lockUsage = LU_SHIFT; break; } if (keysym == XK_Caps_Lock) { dispPtr->lockUsage = LU_CAPS; break; } } /* * Look through the keycodes associated with modifiers to see if * the the "mode switch", "meta", or "alt" keysyms are associated * with any modifiers. If so, remember their modifier mask bits. */ dispPtr->modeModMask = 0; dispPtr->metaModMask = 0; dispPtr->altModMask = 0; codePtr = modMapPtr->modifiermap; max = 8*modMapPtr->max_keypermod; for (i = 0; i < max; i++, codePtr++) { if (*codePtr == 0) { continue; } keysym = KeycodeToKeysym(*codePtr, 0, 1); if (keysym == XK_Mode_switch) { dispPtr->modeModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } if ((keysym == XK_Meta_L) || (keysym == XK_Meta_R)) { dispPtr->metaModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } if ((keysym == XK_Alt_L) || (keysym == XK_Alt_R)) { dispPtr->altModMask |= ShiftMask << (i/modMapPtr->max_keypermod); } } /* * Create an array of the keycodes for all modifier keys. */ if (dispPtr->modKeyCodes != NULL) { ckfree((char *) dispPtr->modKeyCodes); } dispPtr->numModKeyCodes = 0; arraySize = KEYCODE_ARRAY_SIZE; dispPtr->modKeyCodes = (KeyCode *) ckalloc((unsigned) (KEYCODE_ARRAY_SIZE * sizeof(KeyCode))); for (i = 0, codePtr = modMapPtr->modifiermap; i < max; i++, codePtr++) { if (*codePtr == 0) { continue; } /* * Make sure that the keycode isn't already in the array. */ for (j = 0; j < dispPtr->numModKeyCodes; j++) { if (dispPtr->modKeyCodes[j] == *codePtr) { goto nextModCode; } } if (dispPtr->numModKeyCodes >= arraySize) { KeyCode *new; /* * Ran out of space in the array; grow it. */ arraySize *= 2; new = (KeyCode *) ckalloc((unsigned) (arraySize * sizeof(KeyCode))); memcpy((VOID *) new, (VOID *) dispPtr->modKeyCodes, (dispPtr->numModKeyCodes * sizeof(KeyCode))); ckfree((char *) dispPtr->modKeyCodes); dispPtr->modKeyCodes = new; } dispPtr->modKeyCodes[dispPtr->numModKeyCodes] = *codePtr; dispPtr->numModKeyCodes++; nextModCode: continue; } XFreeModifiermap(modMapPtr); } /* * When mapping from a keysym to a keycode, need * information about the modifier state that should be used * so that when they call XKeycodeToKeysym taking into * account the xkey.state, they will get back the original * keysym. */ void TkpSetKeycodeAndState(tkwin, keySym, eventPtr) Tk_Window tkwin; KeySym keySym; XEvent *eventPtr; { int i; SHORT result; int shift; eventPtr->xkey.keycode = 0; if (keySym == NoSymbol) { return; } /* * We check our private map first for a virtual keycode, * as VkKeyScan will return values that don't map to X * for the "extended" Syms. This may be due to just casting * problems below, but this works. */ for (i = 0; i <= MAX_KEYCODE; i++) { if (keymap[i] == keySym) { eventPtr->xkey.keycode = i; return; } } if (keySym >= 0x20) { result = VkKeyScan((char) keySym); if (result != -1) { shift = result >> 8; if (shift & 1) eventPtr->xkey.state |= ShiftMask; if (shift & 2) eventPtr->xkey.state |= ControlMask; if (shift & 4) eventPtr->xkey.state |= Mod2Mask; eventPtr->xkey.keycode = (KeyCode) (result & 0xff); } } } /* *---------------------------------------------------------------------- * * XKeysymToKeycode -- * * Translate a keysym back into a keycode. * * Results: * Returns the keycode that would generate the specified keysym. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeyCode XKeysymToKeycode(display, keysym) Display* display; KeySym keysym; { int i; SHORT result; /* * We check our private map first for a virtual keycode, * as VkKeyScan will return values that don't map to X * for the "extended" Syms. This may be due to just casting * problems below, but this works. */ if (keysym == NoSymbol) { return 0; } for (i = 0; i <= MAX_KEYCODE; i++) { if (keymap[i] == keysym) { return ((KeyCode) i); } } if (keysym >= 0x20) { result = VkKeyScan((char) keysym); if (result != -1) { return (KeyCode) (result & 0xff); } } return 0; } /* *---------------------------------------------------------------------- * * XGetModifierMapping -- * * Fetch the current keycodes used as modifiers. * * Results: * Returns a new modifier map. * * Side effects: * Allocates a new modifier map data structure. * *---------------------------------------------------------------------- */ XModifierKeymap * XGetModifierMapping(display) Display* display; { XModifierKeymap *map = (XModifierKeymap *)ckalloc(sizeof(XModifierKeymap)); map->max_keypermod = 1; map->modifiermap = (KeyCode *) ckalloc(sizeof(KeyCode)*8); map->modifiermap[ShiftMapIndex] = VK_SHIFT; map->modifiermap[LockMapIndex] = VK_CAPITAL; map->modifiermap[ControlMapIndex] = VK_CONTROL; map->modifiermap[Mod1MapIndex] = VK_NUMLOCK; map->modifiermap[Mod2MapIndex] = VK_MENU; map->modifiermap[Mod3MapIndex] = VK_SCROLL; map->modifiermap[Mod4MapIndex] = 0; map->modifiermap[Mod5MapIndex] = 0; return map; } /* *---------------------------------------------------------------------- * * XFreeModifiermap -- * * Deallocate a modifier map that was created by * XGetModifierMapping. * * Results: * None. * * Side effects: * Frees the datastructure referenced by modmap. * *---------------------------------------------------------------------- */ void XFreeModifiermap(modmap) XModifierKeymap* modmap; { ckfree((char *) modmap->modifiermap); ckfree((char *) modmap); } /* *---------------------------------------------------------------------- * * XStringToKeysym -- * * Translate a keysym name to the matching keysym. * * Results: * Returns the keysym. Since this is already handled by * Tk's StringToKeysym function, we just return NoSymbol. * * Side effects: * None. * *---------------------------------------------------------------------- */ KeySym XStringToKeysym(string) _Xconst char *string; { return NoSymbol; } /* *---------------------------------------------------------------------- * * XKeysymToString -- * * Convert a keysym to character form. * * Results: * Returns NULL, since Tk will have handled this already. * * Side effects: * None. * *---------------------------------------------------------------------- */ char * XKeysymToString(keysym) KeySym keysym; { return NULL; }